The Worst Filing System Known To Humans

-Punk (5) A Song of Ice and Fire (2) Affect (9) Alienating My Audience (31) Animation (28) Anime (19) Anonymous (3) Anything Salvaged (15) Art Crit (42) Avatar the Last Airbender (2) Black Lives Matter (1) Bonus Article (1) Children's Media (6) Close Reading (90) Collaboration (1) comics (30) Cyborg Feminism (3) Deconstruction (10) Devin Townsend (2) Discworld (1) Evo Psych (1) Fandom Failstates (7) Fanfiction (28) Feminism (24) Fiction Experiments (13) Food (1) Fragments (11) Games (29) Geek Culture (28) Gender Shit (2) Getting Kicked Off Of TV Tropes For This One (11) Gnostic (6) Guest Posts (5) Guest: Ian McDevitt (2) Guest: Jon Grasseschi (3) Guest: Leslie the Sleepless Film Producer (1) Guest: Sara the Hot Librarian (2) Guest: Timebaum (1) Harry Potter (8) Harry Potter and the Methods of Rationality (3) Has DC Done Something Stupid Today (5) Hauntology (6) Homestuck (18) How Very Queer (35) hyperallthethings (10) hyperanimation (1) Hypercomics (11) I Didn't Ask For Your Life Story Sheesh (24) Illustrated (37) In The Shadow Of No Towers (1) It Just Keeps Tumblring Down Tumblring Down Tumblring Down (9) It's D&D (2) Judeo-Christian (9) Lady Gaga (5) Let's Read Theory (3) Lit Crit (20) Living In The Future Problems (11) Lord of the Rings (4) Mad Max (1) Madoka Magica (1) Magic The Gathering (4) Manos (2) Marvel Cinematic Universe (17) Marx My Words (15) Medium Specificity (15) Meme Hell (1) Metal (2) Movies (33) Music (26) Music Videos (21) NFTs (10) Object Oriented Ontology (4) Occupy Wall Street (3) Pacific Rim (2) Paradise Lost (2) Parafiction (6) Patreon Announcements (15) Phenomenology (4) Poetry (6) Pokemon (3) Politics and Taxes and People Grinding Axes (13) PONIES (9) Pop Art (6) Raising My Pageranks Through Porn (4) Reload The Canons! (7) Remixes (8) Review Compilations (6) Room For You Inside (2) Science Fiction Double Feature (32) Self-Referential Bullshit (23) Semiotics (3) Sense8 (4) Sociology (12) Spooky Stuff (45) Sports (1) Star Wars (6) Steven Universe (3) Surrealism (11) The Net Is Vast (36) Time (1) To Make An Apple Pie (4) Transhumanism (9) Twilight (4) Using This Thing To Explain That Thing (120) Video Response (2) Watchmen (3) Webcomics (2) Who Killed The World? (9)

Reload the Canons!

This series of articles is an attempt to play through The Canon of videogames: your Metroids, your Marios, your Zeldas, your Pokemons, that kind of thing.

Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect.

Showing posts with label Pacific Rim. Show all posts
Showing posts with label Pacific Rim. Show all posts

Wednesday, September 11, 2013

A Company of Heroes: Pacific Rim, Iron Man, Cloud Atlas, and the Power of Ensemble Casts

This is it. The end of the line. The strange entity with a book for a head (and what a load of crap that is! You've read all three Monster Manuals and there's no book headed dude in there, and you're going to give the DM an earful next time there's a pizza break) approaches you slowly and raises its hands in preparation for a spell. You have one chance--one saving throw. You gather your die in sweating hands and cast it across the table. It bounces off the DM's soda, and careens to a halt. 
A one. Oh for the love of Bahamut.
The creature begins to chant an eldrich summoning spell. A spell that sounds suspiciously like... media analysis? This is the worst quest ever, you conclude grimly, as the spell begins to take hold...
I'm bored of heroes but really into heroism right now.

That's kind of the quick, pithy summary of this article, I suppose. I'm bored of, to be more precise, the notion of the Exceptional Hero (nearly always straight, white, male) that a story's arc is built completely around and whose gaze we largely inhabit throughout the text.

I am not, on the other hand, bored of the idea of heroism. As I maybe have hinted obliquely and very subtly before, I'm not too into cynicism and grimdarkness these days, in part because I think it's sometimes used as a lazy way to achieve an illusion of philosophical depth. Protagonists that are genuinely good appeal to me quite a bit, actually, despite the prevailing attitude that such characters are without nuance, boring, or impossible to relate to (see: recent conversations about non-grimdark Superman).

There seems to be a contradiction there, though. Isn't the traditional square-jawed manly, monomythic hero tied intrinsically to the idea of genuine heroism in stories?

Well, no, I don't think so. And I think if you asked most people directly, they would also say that it isn't so. But I'm not sure most people could articulate an alternative--or at least, not quite the kind of alternative I'm looking for. It's not that people think heroism must come in the form of the square-jawed action hero, it's that they have trouble finding another kind of heroism.

One answer we have seen people put forth recently is the diversification of who can be in a lead heroic role. I'm all for that, of course--it's about time we got more women, people of color, and GSD folks as lead heroes!

But my issue isn't just with representation alone (although that's part of it). I think there's a deeper toxicity to the Monomyth--the idea of the Campbellian Hero's Journey that seems to so fully pervade our modern thinking--that's worth addressing. See, the Monomyth, which follows a familiar form involving a Chosen One rising to greatness through a series of trials and becoming a hero, ultimately suggests that heroism is:
  • Extremely rare and frequently a product of destiny or a birthright
  • Ultimately a symbol of not just righteousness but rightness--i.e. the authority to make decisions unilaterally
  • A force of overwhelming gravity upon the plot--i.e. a hero warps the narrative around himself (infrequently herself), and the arcs of other characters are either nonexistent or risk truncation to further the hero's own arc. The pull of the hero's arc hauls everything within its event horizon.
This may not seem overly eggregious on its face. After all, why SHOULDN'T a narrative warp around the gravity of the central character?

Well, to see where this starts to go wrong, consider what virtues and themes are excluded by the very nature of the hero's journey, at least without a strong conscious effort on the part of a creator to pull the narrative in a different direction:
  • Democratic consensus.
  • Companionship.
  • Teamwork.
  • The ability to defer to others.
  • The need for multiple intelligences and viewpoints.
  • The betterment of society through mass action.
  • The ability of anyone to behave heroically.
Now, consider the culture that might emerge from such a media narrative. I don't think it would be difficult to link the Monomyth with such ideas as Manifest Destiny, American Exceptionalism, unprecedented executive power, unilateral decisions made on both a global and local scale... I'm not saying, of course, that Batman makes people into militant cowboys ready to exact vigilante justice against undesirables, but I am saying that in such a media environment, it should not come as a surprise when cooperation is highly difficult or even impossible to achieve, and it becomes harder to criticize and oppose those who DO become militant cowboys.

The strange thing is, none of this is inevitable. In fact, in fantasy, the genre most would associate with the Monomyth, we've long had alternatives. The great progenitor of the genre in its modern form, The Lord of the Rings, is a story with a vast cast of characters whose actions compound across time and space to result in victory. And, of course, there is one other classic arrangement that, while still requiring some amount of gravitational warping around the heroes, is far more profoundly influenced by ideas of cooperation. I'm speaking, of course, of the classic four-player D&D group: Fighter, Rogue, Wizard, and Cleric. Four classes that complement and reinforce one another as a team, all with their own character motivations and arcs, all with their own themes to explore, all forced to work together to achieve a common goal. It's necessary, in fact, for this structure to be present for the gameplay to work. You can't have a single hero and three vague side characters in a game of D&D; it just doesn't work.

"But Sam," you object loudly, throwing your glass at my head (I roll an 18 and dodge, artfully, and the glass shatters against Lord Humongous's giant abs. "You disobey me, little puppy..." he growls), "Tolkien had three books to work with! And you can't just translate a D&D game to a movie screen! They tried! Have you seen that movie? It sucked!"

Oh ho ho ho not so fast my pretty! You see, I am not just a lonely wizard, bearing my trials alone! I have the power to summon a whole team to support my claims, and together we shall complete our quest to bring good storytelling back to these benighted lands!

For my Fighter, I call upon Pacific Rim!
For my Rogue, I call to my side Iron Man III!
And for my Cleric, I summon Cloud Atlas!

AND I'LL BE THE HEAD OH SHIT I FUCKED UP THE METAPHOR DAMMIT DAMMIT DAMMIT QUICK, PACIFIC RIM, ROLL FOR ATTACK!

Pacific Rim: Fighting As One


Pacific Rim is a movie that vibrates with the electric intensity of its convictions. It is a film bound and determined to express the idea that humanity can achieve greatness if and only if it can come together and find ways to cooperate. In fact, I would argue that the vast majority of the plot beats are constructed in order to convey this message. The narrative is simple, but that doesn't make it simplistic.

Consider Newton and Hermann, the two scientists who unlock the secrets of the Kaiju. A number of viewers (and I apologize for continually opening up the conversation on Pacific Rim with these refutations) questioned the point of these characters. I would argue that regardless of your individual enjoyment of them as characters or their segments as parts of the film is secondary to their purpose for the film's themes (and for the sake of wider worldbuilding, but that's another conversation entirely).

To put it another way, you may have gone in expecting nonstop kaiju-crushing action and were annoyed by the scientist segments. And that's ok, I guess, although I'd suggest that it's also reasonable to adapt your expectations as a film proceeds rather than just comparing it to the film that is in your head, but fine, alright, you didn't like them.

That doesn't mean they were unnecessary to the film on a deeper functional level or could be cut out.

See, one of the things their arc does very well, in some ways better than any of the other arcs, is show how victory depends upon a willingness to collaborate despite interpersonal strife or differences of opinion. Newt and Hermann have radically different ways of parsing information and getting results, both quite maniacal in their own ways, but when the chips are down and Newt asks Hermann for help, by god, Hermann steps up to the plate.

It may be worth recalling at this point that "the plate" in this metaphor is a kaiju brain that Newt intends to Drift with via a piece of equipment that literally incorporates a medieval fucking bellows to... I don't know, keep the parts cool maybe? Not a fan. A bellows.

And Hermann agrees to do it anyway.

What interests me about this arc from bitter disagreement to collaboration is that it echoes throughout the wider narrative. Chuck must defend the pilots of Gipsy Danger despite getting into a fist fight with one of them a short time before--and he willingly gives his life in the process. Raleigh learns to be less of a hot shot and trust his commanding officer's decisions (and not to touch Stacker Pentecost again). And, of course, all the characters must open themselves to their drift partners in order to pilot their Jaegers. One of Mako's major developmental arcs is her movement from suspicion for Raleigh to trust--not trust in him in the "I defer to you, Heroic White Dude Hero Man" sense, but trust in their bond, trust in her ability to stay stable in the Drift, trust in his ability to help her to be stable in the Drift, and trust in their collaborative potential.

Those bonds are what ultimately turns out to win the day. The willingness to look beyond difference allows them to destroy the Rift. And here, again, I think there's a great parallel between the overall construction and the story of Newt and Hermann: in the end, their information is not in opposition. Both of the scientists are right, and it is only through the synchronization of their knowledge, rather than their petty squabbling for attention from their benefactors, that the key to the Rift becomes apparent.

Hm, you know, now that I'm typing this up, I can't help but think some academical sorts would be well served by taking note of this part of the film...

This film could have been about Raleigh's heroic journey from the depths of despair back into the height of heroic victory, but it wasn't. It was about all these characters--characters that in another work would be side characters--worked together to achieve victory.

The lesson is quite straightforward, and for that reason, Pacific Rim is my Fighter--straight to the point, a blunt instrument that communicates simply and effectively that there is another way of doing things.

Iron Man III: The Rogue In The Gallery
My inclusion of Iron Man III as a Rogue player may seem contrived--an idea forced into place once Pacific Rim took up the Fighter slot. However, I think the class fits quite well if you think of a rogue as more than a narrowly defined thief. A rogue can also be someone the unpredictably breaks ranks with the main party, a troublemaker, a character capable of getting away with what others wish they could get away with, a rule-breaker.

For a giant blockbuster movie about a playboy billionaire superhero, to put forth a narrative based around coping with severe psychological trauma, the excesses of a military-industrial complex that benefits from the perpetuation of fear and conflict, moral compromise within research, and, ultimately, the simple human act of asking someone else for help and admitting that you can't do everything alone... well, that seems like a roguish act to me, for sure.

And that's what Iron Man III does. It's a film about all these ideas and more. It'd be worth talking about some of the political aspects of the film at some point, but I want to talk about that last idea in particular--Tony Stark's need to ask for help. In a way, this might be one of the most subversive parts of the film, although it's certainly less overtly politically subversive than the Mandarin's ultimate identity.

See, the thing about this movie is that it could easily have involved Tony Stark rising on his own from ruin and clawing his way singlehandedly to victory. It could have involved the removal of all his allies so that he alone would have to face the Mandarin and defeat his diabolical opponent.

That's not what happens, though. Instead, Tony Stark is constantly accompanied, after his fall, by people who he must ask for help and work with to achieve victory. It's only, you'll note, after the fall that this seems to happen--previously, he sets himself up as a target, and a solitary target at that, brashly declaring himself to be the Mandarin's opponent, even though the government (or, hey, I dunno, THE AVENGERS?) would probably be better equipped to deal with a massive terrorist organization.

After his fall, though, not only is he required to ask for help, he's required to beg assistance from a child. A loooot of people assumed this bit was going to suck, due to previous bad experiences with child sidekicks, but the writers of this film knew exactly what they were doing in including Harley. In needing Harley's help, Stark is forced to recognize that there is potential in the people around him for heroism, even where he would not expect to find it. It forces him to reassess his ability to rely on other people, and marks the first step towards recognizing that the obsessive building of alternate suits is, in fact, a way of fleeing further and further into himself. (Note that Harley is the first person who asks him if he should be getting psychological treatment for his PTSD, and Stark finally responds affirmatively, admitting that he has a problem.) He is able to achieve victory only through sacrificing countless suits, and only through relying on Harley, Rhodes, that awkward news team fanboy, and ultimately Pepper Potts.

Hell, look at one of the pivotal scenes in the movie, the plane rescue sequence. That whole scene revolves around the idea that Tony can't save all these people on his own, so he needs to literally bind them together via electrical impulses in order to effect a full rescue. What a perfect metaphor for the film's overarching message.

So, part of the message of the film, like Pacific Rim, is that anyone can be heroic, and the heroism of teamwork is more profound than the heroism of a solitary ubermensch--or the villainy of a man who uses and discards his associates, even literally using his team as human bombs.

Furthermore, it shares a diverse cast with Pacific Rim. It's significant to me that this film passes the Bechdel Test--remember the scene between Potts and Maya Hansen where they discuss the ethics of accepting moral compromise for the sake of research funding? I sure as hell didn't expect to see that kind of question being broached in a blockbuster like this, and I certainly would never have predicted that the conversation would play out not between the two leading men but between the two leading women. The severing of narrative focus from Stark's monomythical quest--the reduction of his narrative's gravity--allows that conversation to take place, and the film is stronger for it. It provides context for Hansen's actions later on that in a lesser film would be explained implicitly through the gravity of Stark's narrative, i.e. she would go good because of his presence rather than because she has been brought to a moment of moral crisis that is finally coming to a head.

This could easily have been a very different film. It could have been a film about the singular brilliance of Tony Stark and his ability to triumph even against a supremely powerful hidden opponent. It could have been, like the second film, another exercise in the claiming of a rich white boy birthright passed on from father to son. It could have been about Stark climbing, alone, from the pit to defeat his opponents and save his whatever. It could have been a film that, as the title suggested, was about Iron Man and Iron Man alone.

It was not those films.

It was, instead, a film about finding strength in others rather than burrowing into a monomaniacal savior complex. It was a film about the heroic potential that humans have within them, if that potential is not rebuffed or eroded (Killian and Hansen are a product of Stark's hubris, remember, and the Mandarin is the product of encouraged addiction).

It is the rogue of this team, a film that appeared to be something other than what it was, and, I think, became an unlikely hero in the battlefield that is media.

Cloud Atlas: The Healing Of Small Cuts In Time
I get the impression that viewers constantly understand this movie as being about religion--specifically, the notion of reincarnation and the transmigration of souls across multiple humans through time. This makes it an easy selection for Cleric of the party.

But like the Cleric, the role of this movie, at least in the scheme I'm presenting here, is not to introduce religiosity per se into the discussion. The role of the cleric is to banish evil and, ultimately, to act as a healer.

I don't think you need to believe in reincarnation to feel moved by this film. Rather, you simply need to be open to its core message that the actions we make affect the world far beyond our individual lifespans. This is a view quite compatible with a secular mindset--in fact, quite conducive to a scientific understanding of the world as cause and effect obscured by the complexity of time and space and human action--and it depends upon the kind of ensemble casts that we've been talking about.

The intriguing thing about Cloud Atlas the film is that the stories all channel towards a conclusion at the same time (in contrast to the book, which has a stepped pyramid structure). This means that the tragic ending of one story is counterbalanced and, arguably, undercut by the triumph of another. These moves are wholly intentional, and the film is stronger for this undercutting, because it reinforces the central message of the film: through countless actions, great and small, humanity as a whole moves forward out of ignorance into light. It is the compounding actions of the various characters that ultimately allows the Precients in the future to find a way off of a dying Earth to a new home in the stars. From an abolitionist's conversion, to a tragic love affair, to a battle for the truth, to... alright, The Ghastly Ordeal of Timothy Cavendish is pretty silly but it still inspires, a synthetic human's attempt to spark a revolution, all the stories lead via coincidence and influence toward an ending in triumph.

And what is the opponent in this movie?

Well, in the previous two films, the enemies were certainly symbolic--the Kaiju of the vast challenges that humanity must unite to conquer, and the Mandarin of a covert military-industrial complex threatening to usurp power from the countless regular people that make up Tony Stark's team (as well as a dark product of Stark's own megalomania)--but they were still very much a material set of enemies.

By the end of Cloud Atlas, however, the recurring enemy gradually loses materiality and acquires a purely symbolic, conceptual nature. Hugo Weaving's various characters transform from quite threatening individuals capable of murder and hideous inhumanity gradually transform first into a sadistic nurse--quite deranged, of course, but ultimately somewhat comical in form--then, into a dignitary among countless dignitaries in an authoritarian regime (he is reduced from the role of central evil to functionary of evil), and finally, into a mythological representation of the central character's inner turmoil: Old Georgie. You can see this role as internal doubt here, in the film's climax:



Pretty sure that's the right clip.

Whatever.

The point is, evil over time degrades while good strengthens (and, interestingly in the case of Sonmi, also becomes an abstraction--a goddess figure). An article from Vulture that I consulted while writing this essay puts it quite well, I think:
He's a figure of evil, control, and enslavement who never displays any loyalty or learns anything over time, and eventually devolves until he's just an idea.
Because Weaving's characters are unable to see beyond themselves, they degrade through time until they lose substance entirely and become a formless boogieman. This is a fascinating and powerful transformation, as it suggests that the monomythic hero is actually potentially quite weak. If our ability to form attachments to others--loyalties, as the Vulture article puts it--we fail to develop and ultimately devolve.

I'm reminded, actually, of another entity that goes on a similar journey away from knowledge and contact with other beings. I am speaking of Milton's Satan, who manipulates his followers, strikes off alone to Earth to spoil God's creation, and ultimately devolves from heroic titan to crawling serpent.

Cloud Atlas does not exactly promise a hopeful future, but it does assert that the countless small cuts in our history caused by humanity's inhumanity can be bandaged, can be healed, can be restored in time. A single messianic figure cannot, however, heal these cuts on her own. She is accompanied by other agents of change, some coming far before or after her own life, and humanity's ultimate salvation is due not to messiahs but to a collaboration between two lowly humans just trying to get by on a decaying world. It is through the action of all of us, not one of us, that these small cuts are healed.

And for that message of healing, Cloud Atlas will be my cleric.

The Wizard: Possibilities Given Form

The Wizard is often described as an obnoxiously overpowered class, growing in ability by leaps and bounds while the other classes lag behind. It's only fitting then that I take the Wizard role for myself, the REAL hero of this story!

...Except, there's more to the wizard than that. The wizard's role in battle is often a support role, warping the battlefield and allowing the different party members to better make use of their talents. It is a role with more to do with coordination than dramatic stardom, although a lot of players might, unfortunately, play them that way.

So, let me try to coordinate this a little bit and explain why I put this article together the way I did.

On their own, these films would be compelling arguments for particular kinds of ensemble casts. Pacific Rim shows that you can create a compelling story from a group of champions fighting side by side against a vast enemy. Iron Man III shows that a film hero can be assisted in countless ways by companions without seeming powerless or extraneous--and that those characters can deeply enrich the film's world. Cloud Atlas shows that you can construct an exceptionally complex film with a staggering number of characters and still have your message come through loud and clear so long as you construct the interweaving of narratives carefully enough.

Each film, on its own, would be an argument that you can make that specific kind of film.

Together, they show that there is a stunning range of storytelling possibility open to writers willing to construct an ensemble-driven story rather than a monomythic story. In fact, while you can certainly get quite a bit of variance within the monomyth, I would argue that these sorts of complex and distributed heroics have much more potential, especially since this structure is somewhat underexplored in recent blockbusters. It certainly seems to force writers out of the narrow and cliche beats of the more slavish adaptations of the monomyth, which is certainly a good thing in my estimation.

So, the films (plus my own attempts to set the battlefield in our favor through the magic of analysis and close reading) are stronger together than on their own. They make a more compelling argument united than they would separate.

Each one is a hero in its own right, a triumphant warrior of the silver screen. Their heroism is in no way diminished by the presence of other heroes. On the contrary, it is compounded, made stronger, and allowed to diversify, just as within the films the ensemble casts allow for far more room for the underrepresented to find a voice, and just as the heroism of individuals is made stronger by unity. As above, so below. The message is clear: heroism can be distributed far more widely, and the benefits to opening our narratives to such distribution are enormous.

I mean, at the very least, my team of epic level monsters pretty much wiped the floor with you just now, Mr Monomythic Strawman.

Serves you right for demanding to play a Chaotic Evil solo game. Maybe if you had invited some other players to our game instead of insisting that there was only room for you and me in the group, this would've gone differently.

Yeah, yeah I'm gonna be that way. Fine. Pick up your dice and go then, you big crybaby! You're just a figment of my imagination, anyway! AND NO ONE LIKES TIEFLINGS ANYWAY!

Ugh.

I'm never playing D&D with Hugo Weaving again.

Freakangels Of Arcadia

The webcomic Freakangels is all about superpowered millennials struggling to build a utopian society in the aftermath of environmental devastation. Topical. But if they want to build Arcadia, they'll have to face down the toughest opponent imaginable: their own emotional hangups.

I Want To Connect (But It's Hard To Understand)

For an anime all about connections, Sarazanmai, the new anime from the director of Revolutionary Girl Utena, can be pretty obscure. But its obscurity gives it power, and a space for us to form connections with the show... and with each other.

My Superpower is Manpain!

Featuring revised versions of my articles on The Dark Knight Rises, Arrow, and Grant Ward from Agents of SHIELD, My Superpower is Manpain! explores the idea of the male superhero and his power to warp the narrative and the ethics of a story around himself.

Monday, July 22, 2013

The Visual Intelligence of Pacific Rim

I want to talk about Pacific Rim, and why it is not, as I've seen a frustrating number of commentators claim, a "dumb" movie, or a movie that "knows that it's dumb," or anything like that, but first I want to talk about my girlfriend, and you're going to let me because you've already clicked through and given me the pageview, so you may as well stick around. Besides, I think it will help provide a reference point for some of the ideas I'm talking about.

Alright?

Let's talk about my girlfriend.



My girlfriend Sara (who has given me the okay to talk about her case, in the name of supporting this movie that she's fallen head over heels in love with) has a learning disability. I'm honestly not sure what the clinical name for it is (if it has one), but one of the things she has trouble with is processing language on a non-literal level. In other words, metaphors, figures of speech, and some humor that depends on incongruities, sort of doesn't interface quite right with her brain.

However, there's no "metaphor" sector of the brain. There's nothing that interprets figurative information across media. There's brainmatter that deals with language... and brainmatter that deals with visuals.

So, while my girlfriend struggles with linguistic metaphor, she takes to visual metaphor like a fish takes to water. I have to admit, sometimes she gets comics or movies, for example, in ways that I don't, despite my training in media. She can look at a weird background motif in a Manga panel and immediately list off for me its significance, or pick out recurring color schemes used to signify something about a particular character, or decipher wordless sequences that I find confusing or disorienting and (embarrassingly) explain them back to me like it's no big thing and I'm kinda silly for not getting it.

This is obviously fascinating to me as a student of media and how it interfaces with the human mind. We have very different ways of reacting to media, sometimes, because I tend to struggle when it comes to remembering faces, whereas she struggles with following complex, fast-paced dialogue (or, to put it another way, I excel at analyzing spoken/written language and she excels at analyzing visual language). To some extent, then, it's tempting to look at this as a cool quirk and study it in the abstract as two equally viable ways of exploring media.

However, we do not exist within a culture that views the two ways of analyzing things as equal, and that's why I'm writing this article.

See, critical theory, from what I've observed, is highly linguistic in focus and scope. In fact, even casual critics on Tumblr tend to fall into a linguistic mode of criticism when discussing movies--they talk, in short, about the dialogue of a film or show primarily, and talk actions and plot secondarily. This is encouraged by an education system that has students read the plays of Shakespeare and Ibsen and Miller and so on, with the movie version as the reward once they're done reading. We consistently devalue the depth of visual communication in our culture--I mean, this isn't anything revolutionary to say, it's just the big dumb elephant in the room of media studies, that we have an overwhelmingly visual society that has no clue how to read images.

When confronted with a text that primarily relies on images, therefore, our response is to write that text off as dumb or lacking depth, because we're interpreting the text on a linguistic level rather than on the level that it's working. I mean, for goodness sake, look at the kind of language I'm using to describe this phenomenon! "Text." "Write off." Our mode of criticism, a century old, is wedded to the idea of communication through the typed or spoken word.

That's where Pacific Rim comes in. It's very easy, if you are confronting the movie with a linguistic bias, to see the film as "dumb," or, maybe even worse, a movie that's good because it "knows it's dumb" and doesn't aspire to be more. And yes, the dialogue isn't brilliant. Granted! You can totally watch the film and say "There's not a lot going on here as far as witty reparte is concerned, and the plot is pretty simple, so on that level, it's kind of a simplistic movie." You can take that away with you after watching Pacific Rim.

But that's not what my girlfriend took away from it.

She took away this:

"I thought it was really cool how Mako dyed her hair to match her jacket that she wore in the flashback scene. It was like she was still thinking about that day and carrying it with her."

I'm paraphrasing, of course, but that was one of the first things she said to me when the credits were rolling and we were freaking out together over how cool the movie was. She followed that up by talking about how expressive and cool the Kaidanovskys--the pilots of Cherno Alpha--were. These are, remember, two characters with effectively zero dialogue, beyond a few shouted commands during their fight scene, and yet they stood out dramatically within her mind as well rounded characters. And the conversation pretty much proceeded like that--sometimes with me echoing her thoughts, but often with her picking out details that I had missed completely.

She was responding to the film as a visual learner. She was reacting not as a traditionally trained--and traditionally, we might say, constrained--theorist, but as someone that interprets media according to images, body language, design symbolism, and color cues.

She was doing it right.

The rest of us are doing it wrong.

Pacific Rim is not a dumb movie at all. It is a visually intelligent movie.

Let's talk about some specific elements of the film, though, and why they operate quite differently when you view them as primarily things to be, you know, viewed.

Mako Mori is Not A Shallow, Timid, or Weak Character

One of the arguments I've seen repeatedly from multiple feminist critics can be summed up thus:

Mako Mori is not a strong, well developed female character, because she only has a few lines.

In a way, I feel the whole basic problem with our current discourse can be boiled down to just that one phrase. The character's relative depth is entirely contingent on how many lines of dialogue she gets. That, right there, is the devaluation of nonverbal, visual communication in favor of a... well, I'm not even sure what to call this. It's certainly no critical method that I've ever seen. Counting the number of lines a character gets is... well, kind of a bizarre standard, because it utterly divorces the actual content of those lines from their quantity.

The thing about Mako Mori, though, is that while her lines may be few, they pack a punch. In fact, they have strength in part due to how quiet she typically is--when she does speak, she is direct and forceful, and you know she's not speaking trivially.

But that's not exactly what I'm here to talk about. I want to talk about the visual cues surrounding this character. Mako's character development is actually almost entirely visual in nature--no one talks through her memories or explains her motivations aloud. What's more, her personality and character arc is defined strongly by color symbolism. So, while she doesn't have a huge number of lines, that doesn't make her shallow.

Let's talk about that color symbolism my girlfriend picked up on. Mako's colors in the film are blue and dark grey. The blue is, actually, the brightest spot of color that we see on her initially, and we are drawn to the blue highlight in her hair because it contrasts in saturation with the rest of her character design.

It's a small splash of blue, but look how bold it is. It screams "Pay Attention To Me."
Now, this is a good example of how a text trains or creates its ideal reader. The film is giving us a striking cue that both makes her highly identifiable as an individual, and sets us up to recall that cue later. It's telling us that we should be thinking about Mako's colors and her character design.

This pays off once we finally see into her memories and recognize that the blue which in later life occupies her hair is the blue of the coat she wore on the day she was orphaned by Onibaba's attack on Tokyo. So, while this is never articulated, it is clear that she carries the memory of that day with her--deliberately, in fact, unless someone is actively dying her hair without her knowing, which seems improbable. This lends a certain air of truth to Stacker's claim that she is highly focused on vengeance.

Grey and blue.
One of the other interesting aspects of the flashback is the way Stacker Pentecost appears idealized. He ascends from Coyote Tango backlit, like some mythic hero or demigod. And this actually makes perfect sense when you recall that we are seeing the scene through child!Mako's eyes--Stacker is quite literally colored (colored a heroic gold) by her emotions on that day. This vision provides the context for all of her interactions with Stacker throughout the film, and, again, augments her brief speech to Raleigh about "respect." The moments where she opposes Stacker's judgment involve her standing up not only to the man who raised her, but to a man that she views as a larger than life idol.

And yet, she still is adamant in her desire to pilot, and is not shy or demur about demanding her chance to seek her revenge against the alien invaders. This is a woman who knows exactly what she wants, know exactly how to get it, and is willing even to butt heads with the person she loves more than anyone on Earth for that chance.

Wow.

There's more to Mako than just this scene and its impact on the rest of the film, of course, but I think the flashback and its visual language serves to demonstrate two things: first, Mako is a complex, wholly admirable female protagonist that probably has more depth than the male protagonist (which actually isn't all that new--holla at my fellow Hermione and Eowyn fans), and second, the film is capable of saying complex things, but it says those things through visual symbolism. (CONSCIENCE EDIT: And just in case it's not clear, I don't want to sound like I'm bashing feminist criticism--I'm a feminist critic myself--I'm just suggesting that if we're evaluating female characters, number of lines in this context is kind of a myopic way of going about it. There are other feminist criticisms of the film--like the overall number of women in the ground crew, for example--that are totally on point, I think. I just think Mako isn't given nearly the credit she really deserves as a female protagonist.)

Oh, and while talking intention is always risky for a theorist (death of the author and all that) I think it's worth noting that reading the film this way does go along with del Toro's designs for the audience experience. Now, keep in mind that Sara picked out Mako's hair color and its symbolic significance on a first viewing, without assistance from any sort of word of god interpreting the film for her... and check out this quote from del Toro:

It’s impossible to condense because every single decision counts. And as I often say, I don’t do eye candy, I do eye protein because all of these design choices are telling the story.
I’ll give you one example. Mako is defined by the grey colour and the blue colour. As we go through the movie we find out that she’s defined by those colours because in her childhood we have a blue memory, a memory that’s all just in blue with splashes of red. I show her holding her heart, or a symbolic object that represents her heart. The memory has left a stain on her hair that is blue, and she’s carrying that memory with her. The introductory sequence of Mako is very significant.
Yeah. There it is, ladies and gentlemen, in black and white for all to see. Sara picked out the symbolism and together we sussed out its meaning without the aid of del Toro. This says to me that if you accept the film's language and read the film the way it quite openly prompts you to read it, you get results that are far more nuanced, valuable, and functional than if you read in opposition to the text. If you read with the film, you uncover the film's--and the character's--secrets.

Speaking of which:

The Kaidanovskys

Meet the Kaidanovskys:

Via
Look at Sasha creepin' there oh my god
The Kaidanovskys are basically the best.

I already kind of loved them for the fact that they pilot Cherno Alpha, a Jaeger that literally has its head transposed with a god damn cooling tower. But they're actually pretty fabulous even beyond having the hottest ride of them all.

For one thing, there's the fact that Sasha Kaidanovsky is, you know, another female pilot, which is pretty notable and cool. What's more, she's the member of her team that is constantly shouting information and orders. She seems to take the dominant role as far as interacting with the outside world, analogous to the dominant roles Raleigh and Stacker take when they pilot (although it's worth noting the complexity of that dynamic in Pacific Rim--the pilots are two parts of a whole, after all). In a way, her relationship with her husband is the mirror of Raleigh's with Mako: she is the expressive, somewhat more dynamic figure to her far more restrained husband who, like Mako, is less vocal and has an air about him of the coiled spring--force held carefully in balance.

Again, my reaction here is kind of colored by my shared experience of the movie with Sara, who is a huge Cherno Alpha fangirl. (Sidenote: this is why I always try, if possible, to watch movies with someone else. A shared experience, I find, is so much more meaningful. I love theaters for this reason.) One of the things we both noticed while watching was the way the two characters are given depth and personality through their body language. Look at the above images: Sasha's movements are lithe and determined... and more than a little lusty. She loves her husband and is quite open about expressing it. A simple gesture meant to beckon him to the place she's found in the mess hall thus becomes a sultry gesture. This is pretty cool, actually, as an affirmation, once more, of a female character's desire.

What's more, she puts an arm around her man protectively, baring her teeth at Raleigh to warn him away! I love this so, so much, because this kind of attitude is sort of stereotypically masculine, but here we've got the lithe, sexy female positioning herself as the protector of the big burly man. It's a funny moment, but it's also cool, because it writes, if not a novel, then certainly a god damn short story about these two characters and their relationship and their love and their connection as pilots, all through the power of body language.

No, Sasha does not get any lines of consequence.

But when the Kaidanovsky's finally decide to get out of the way of the plasma canon that threatens to blow up half the shatterdome, she's the second to start moving along the catwalk, and her body language oozes derision for the bullshit she's being subjected to, like she's doing the plasma fist a fucking favor by not just staring it down until it breaks down and cries.

And when Leatherback crushes the cockpit of Cherno Alpha, it's her scream--a scream not of pain or fear but of hate, pure hate, and boundless fury--that we hear.

Sasha Kaidanovsky is a badass, and she doesn't need to speak for us to know it. Every movement she makes speaks volumes. The Kaidanovskys have a voice in this film. Their voices are their bodies, their movements their words, their gestures their punctuation. If Mako speaks through color--if she speaks through pigment like a painter--the Kaidanovsky's speak through the dance they do together, a beautiful, loving, protective, forceful dance that continues even to the moment of their deaths.

Optimism: A Parting Thought

There's more to say, but I'm realizing first that this article is reaching Kaijulike proportions already, and second that I really need to watch the film once more before digging into some of the ideas more easily. This is by no means a comprehensive catalog of the various visual language/metaphor components of Pacific Rim. It barely even scratches the surface, in fact. Like, we could talk about:

  • The way costuming is used to portray character
  • The fact that the Australians are the only pilots to mark their kills on their armor
  • The crazy closing sequence in the rift
  • The red shoe and the symbolism there
  • Moving beyond images, the fact that Mako's freakout in the first test run happened because she was forced to experience Raleigh's brother's death both from Raleigh's perspective and his own perspective and how she would have been fine if she wasn't hit by a double dose of Raleigh's bad memories
  • The images we see of Herman and Newt's memories when they drift together
And a whole lot of other stuff besides. Some of this stuff, it's worth noting, didn't come out of my own head--it's stuff I came across on Tumblr that people picked out, or, predictably, more stuff that Sara caught and I missed. There's this whole conversation going on right now, basically, about the visual language of the movie and how we can pull out the film's messages and the character arcs from sometimes very subtle cues or momentary flashes of information.

Now...

Think about that for a moment.

If this film really, truly was "dumb," or knew enough to just be dumb and not aspire to anything greater...

...Would that conversation really, earnestly be possible?

No. 

You could have a complex conversation, sure--fans do all the time. But that conversation would be built largely around the exercise of speculation and fanfiction/fan art production, not the exercise of interpretation and the evaluation of symbols within the text. It would not be the conversation we are having right now.

And really, that's what I want you to come away from this article understanding. We CAN and SHOULD delve into this work. We can do more than simply lazily write it off. For god's sake, isn't it obvious that a work that hints at character arcs is more intellectually engaging than one that spells those arcs out directly through dialogue? This film offers us an opportunity to engage a text that challenges us critically because it goes against our cultural and academic training. The proper response is to allow that text to change us, to recognize the challenge for what it is.

And really, if the film has taught us anything, this is a challenge we can overcome, in part by coming together as a community of viewers and thinkers and theorists and lovers of giant robots. There's an attitude present in a lot of "professional" reviews--usually not stated directly, but certainly present--that this sort of film, with its message of coming together as a whole planet to defeat a seemingly unstoppable opponent, and with its appeal to the flashy, the visually indulgent, and the almost aggressively upbeat, makes this film a lesser summer movie.

Fuck.

That.

Noise.

Look, I've not exactly been shy about my disaffection towards the modern grimdarkness of media. As a choice, though, I can at least understand and accept it. What bothers me more is the critical attitude that reads a film like Dark Knight Rises as nuanced or complex due to its moral ambiguity... rather than, you know, a film that contradicts itself on literally every conceivable thematic level, to the point where the film is a giant grimdark mess of growling and posturing, sound and fury saying nothing. The flip side of that, of course, is that a film like Pacific Rim is treated as somehow naive or insignificant because it dares, gasp!, to have not just a unified message, but a quite positive, affirmative message, spoken not in the language of Lifetime movies or this year's crop of Oscar-bait, but in the language of Metal, the language of force and bombast and people in giant fucking robots punching Godzilla in the face.

We have reached a point, and really let this one sink in because it gets more flooring the more you think about it, where it's more radical and unacceptable to say, "Humans can accomplish amazing things when we set aside our differences and disagreements and work together to make the world a better place," than to say something sour and bitter and cynical.

Cynicism used to be the radical thing. 

Now it's as mainstream as Greenday.

So, what I'm asking is that you give the film a second look, if you're not already one of us fanatics who loved it the first time through. Give it a chance to speak to you in its own language. Be the Raleigh in this situation--just as he surprised Mako by knowing and speaking Japanese to her, undermining her skepticism, enter a dialogue with the film that speaks in images. Open yourself to alternate ways of thinking and understanding.

There's a place by the fire here, and we've kept your second favorite chair warm for you.

Won't you join the conversation?

Circle me on Google+ at gplus.to/SamKeeper. Follow stormingtheivory.tumblr.com for updates, random thoughts, artwork, and news about articles. As always, you can e-mail me at KeeperofManyNames@gmail.com. If you liked this piece please share it on Facebook, Google+, Twitter, Reddit, Equestria Daily, Xanga, MySpace, or whathaveyou, and leave some thoughts in the comments below.
Support on Patreon
Store
Reader's Guide
Tag Index
Homestuck Articles
Solarpunk Articles
Mastodon/Fediverse
Tumblr
Bluesky
RSS Feed