The Auteur as a figure in entertainment is dead. Grown strong on digital production, a more artistically bankrupt creature emerges in their place. It is the Executive Auteur, and it's coming soon to a theater near you, whether you like it or not.
The Worst Filing System Known To Humans
Reload the Canons!
This series of articles is an attempt to play through The Canon of videogames: your Metroids, your Marios, your Zeldas, your Pokemons, that kind of thing.
Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect.
Tuesday, January 31, 2023
Age of the Executive Auteur
Wednesday, August 31, 2022
Give Me Wings: Dance Dance Danseur and the Craft of Gender
The anime Dance Dance Danseur dwells on the angst of conforming to standards of performance--of art, and of gender. Why does its protagonist seek out the pain of classical ballet training?
Friday, December 31, 2021
Boxing Day
I found myself lost for words and drowning in boxes. I started drawing, and I didn't stop. These are comics for the old year.
Monday, March 8, 2021
Chorby Prefers Not To: Blaseball, Bartleby, and a Fandom's Malicious Compliance
Chorby Short is an adorable frog girl who is also sometimes a witch. Or perhaps, she's just some data in a game taking the internet by storm called Blaseball. Or perhaps, she's a new example of an idea from an 1853 Herman Melville story. Or perhaps, she's all this and more?
Monday, November 30, 2020
What I Learned Painting 2,047,500 Pixels of Homestuck Fan Art
I didn't expect painting a series of illustrations for Sarah Zedig's Homestuck novel Godfeels would involve so much deconstruction of my identity and how I make art! Here's what I learned from the experience.
Thursday, October 22, 2020
Webworks: The Magnus Archives and the Powerful Failure of Diverse Horror
The Magnus Archives made a name for itself as inclusive horror. But when even a schlocky tale of giant spiders takes on resonances with transgender oppression and sexual exploitation, can the show's listeners evade the webs of trauma?
content warning: spoilers for The Magnus Archives, spiders as metaphor, spiders as monster, coercive dynamics (interpersonal, professional, sexual), transmisogyny, uncomfortable bargains with power, content warnings.
Tuesday, October 22, 2019
Shade World: A Player's Guide (Preview 1)
Monday, June 10, 2019
Evil Be Thou My Good, or Why Dirk Strider Is Literally Satan
Homestuck was a Gnostic story. The Homestuck Epilogues are a satanic one. Dirk Strider is the devil. To understand, we'll have to consult a poet who's of the devil's part: John Milton.
Thursday, February 2, 2017
Announcing: Two New Twine Projects!

Twilight of the Superheroes

A Host of Gentle Terrors
(a walking simulator)
This Cool Walking Simulator Features:
- No Leveling
- No Crafting System
- Bullets! (but no guns to shoot them with)
- No Stamina Meters
- No Retro Pixel Art
- Some Zombies?
- Non-Euclidean Geography
- Uncomfortably Biological Machinery
- A Fishing Mini Game Everyone Loves Fishing Mini Games Right?
- Tyranny And Mutation (The Concepts, Not The Album)
- Queer Shit I Mean It's A Twine What Honestly Did You Expect
Monday, November 7, 2016
Jared Dark'ness Dementia Raven Leto: Is Suicide Squad Mall Goth?

Monday, October 31, 2016
Which Wicked: Castle Hangnail and Navigating Fantasy Narratives
This article and all the normally Patron-exclusive features accompanying this piece free to the public were underwritten by $10 backer David Formosa. The article was written and edited in a live stream here. To learn when future live streams are happening, and to follow StIT's projects like this, sign up on Patreon and follow the site's Facebook and Twitter.

Monday, October 24, 2016
Tangled in Tentacles: The Hauntological and the Weird
Monday, October 10, 2016
Too Much Horseman: The Reset Button vs Continuity in BoJack Horseman
Nevertheless, that's the status quo, and the status quo doesn't change.
Well, except for the fact that there's a bunch of other freaks here now, including the infamous Lord Humongous, and a couple of unicorns. Oh and everyone's wearing horse masks today, that's new.
Not the unicorns, they just look like that. You think they... live here now?
Still. When you get right down to it, everything around here stays pretty much the same and oh, hey, Keeper has started talking about that very subject.
BoJack Horseman, the show that we're all dressed as because it's the 10th of Halloween, is fundamentally a sitcom, and as such it's characterized by stasis. It's a show that is really about things remaining the same over time, returning to their starting points. But unlike similar shows which might hang a lampshade on their constant use of a reset button at the end of every episode, this is a show where cyclicality is welded deep into the narrative skeleton.
The premise of BoJack Horseman is that there's people, and there's also people with animal heads. Like in the video for Blow! It's sorta... post-furry.
Within that very strange context, the actual premise of BoJack Horseman is to follow the attempts of a middle-aged washed up former sitcom star, the titular BoJack, to move forward with his career and interpersonal relationships. Much of the show focuses on his search for meaning in his hollow and decadent existence, as his life and the lives of everyone around him continually are propelled back into old habits and self-destructive behaviors.
It's a comedy!
So this is a show characterized fundamentally by a consistent return to the status quo. This causes problems in the final episode of season 3, due to the problem of continuity.
Ghost Sam Coper: Hah, of course an underdeveloped version of myself would think continuity is the big problem here. I remember when I was so naive!
Sam Keeper: Wow what the heck? You're supposed to be dead!
Oh, yeah, you guess this person IS supposed to be dead. This alternate reality version of Keeper tried to take over the blog and then was murdered by the original, much less well adjusted Sam Keeper. You really didn't expect that continuity to be relevant again.
Sam Keeper: I really didn't expect this continuity to be relevant again! Who could possibly have predicted that there might be consequences to my long series of disastrous decisions!
Ghost Sam Coper: See because unlike me, a person who constantly rises above my past faults, you're constantly bogged down by your unacknowledged mistakes! Just like the characters in BoJack Horseman, actually. See this is REALLY a show characterized most strongly by continuity, and it's primarily continuity that allows the final episode of season 3 to succeed! If anything, it's an over-reliance on the reset button that bogs it down.
Sam Keeper: Well that's just ridiculous.
Oh great. They're clearly going to hash this all out, with you as a captive audience.
Ghost Sam Coper: Clearly we need to hash this all out, since we've got a captive audience!
Sam Keeper: Absolutely. Let's start by digging into the main arc of Season 3.
Tuesday, August 16, 2016
Self Portrait as a Fused Gem: Steven Universe and 20th Century Art
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| I'm honestly considering writing an article just on this one gag image. |
Thursday, June 30, 2016
Not All Who Wander Are Lost: George RR Martin and Tolkien as Fellow Travelers
Wednesday, May 4, 2016
Just Peachy: Homestuck, Act 6, and Difficulty
==> Storming the Ivory Tower Writer: Fondly Observe Libations
==> StIT Writer: Demonstrate Abilities.
==> StIT Writer: Ignore Unwelcome Intrusion
==> StIT Writer: Indulge This Walking Narrative Cul-De-Sac
Wednesday, April 27, 2016
Homestuck, Destiny, and why Social Constructs are Bullshit
==> StIT Reader: Survey The Mayhem
==> StIT Reader: Listen to pontification
==> StIT Reader: Offer to listen to Keeper's excellent theories about quadrant shipping
Hell no. Keeper made her bed and she can sleep in it. Or more specifically she stole your chair and she can sit in it. Yeah, that metaphor scans, kinda. Anyway it's probably just Keeper's intractable destiny to fuck everything up forever.Hold on, though, it looks like one of the other Keepers has something to say.
==> Sam Coper: Sort this mess out
Sam Coper: You know Alternian culture is bullshit though right?
Sam Keeper: What the heck? Who are you?
Sam Coper: I'm you, but way, way calmer. Way calmer. Jesus buddy. I'm the you that actually learned to cope with things instead of doing an acrobatic fucking pirouette off the handle every time something goes wrong. And also I figured out that I can make this God Tier outfit have a cool skirt and shit, look at it!
Anyway, for real though, Alternian culture is bullshit, and so is your destiny, and that's... actually kind of a huge theme within the comic.
Sam Keeper: Ok, look, you're gonna have to break this one down for me a bit more.
Sam Coper: With pleasure.
See, Homestuck, among many other things, reveals that lots of stuff we think is natural or an inescapable fact of reality is actually a social and historical construct! And in fact, Homestuck shows that our identities might be a lot more free and fluid than we think.
==> StIT Reader: Try to understand.
Monday, February 29, 2016
Horror After Humans: Beautiful Landscapes and Difficult Affect in The Last Of Us
Who’s we?
Oh, just you, me, and my friend, fellow trans feminist Vivian James!
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| She's wearing her Genderqueer Flag hoodie it's very stylish |
What, you don’t think The Last Of Us is that difficult? I suppose if you’re just looking at gameplay… but what about the dark and affecting storyline? What about the hard decisions the game forces you to make, or the perhaps unsatisfying and even frustrating ending?
No, tonight we’re interested in a different kind of difficulty than a difficult puzzle or difficult boss battle or difficult timed jump. In fact, I’m particularly interested in talking about one of the most difficult things in The Last Of Us. Difficult to explain, at least.
To properly explore that, I think what we need is a change of scenery to something more fitting for a horror experience. Something like…
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| The bleak and desolate wasteland known as the New Jersey Pine Barrens! |
Monday, August 10, 2015
The Radical Implausibility of Love
This article is going to start out profoundly superficial, but I hope it will end at a place that is at least superficially profound.
I want to start the article with a discussion of shipping in the Dumbing of Age fandom.
Yeah, see what I mean? Don't worry, you won't need to be familiar with the comic for this article--it's one of those articles that's not exactly about what it's ostensibly about.
Dumbing of Age is a webcomic written by David Willis about a wide range of characters navigating their first year of college. It’s not particularly important for this article, but it’s maybe interesting to note that almost all of these characters came from several other interconnected comics that Willis has been writing since the early days of webcomics. To an extent, Dumbing of Age gives these characters a new lease on life.
The post that got me thinking about this week’s topic was actually a piece of fan art posted on the blog Queering of Age, whose purpose you can probably figure out from the title alone. The art depicts four of the characters on a couch together, cuddling and playing video games. I’ll link to my reblogged version of the post, since tumblr shenanigans have made the original post inaccessible:
You can see, in my reblog, basically an elevator pitch for this article. In summary, this article came about because of three reactions in quick succession that I noted in my response to the post:
First, I felt excited and gratified that a polyamorous ship that I had considered before was getting play in the wider realm of the Internet (or at least that’s the implication I read into the picture).
Then, I checked myself and thought, “No, this is cute, but it’s impossible with these characters. It simply isn’t plausible.”
And that thought was followed by the thought that prompted this article:
“Wait, what’s actually plausible about my own relationships?”
Monday, June 29, 2015
"Repent, Feminist!" Said the Wiki Man (Or: Deface Wikipedia Today!)
I'm starting here because I think it sheds light, in the usual roundabout sort of way, on the recent clusterfuck over on Wikipedia. If you haven't been following the conflict, the long and short of it is that Gamergate, the violently misogynistic hate group ostensibly dedicated to "ethics in game journalism" but in fact dedicated to hounding women out of the game industry, has been gaming (ahah.) Wikipedia's systems for a while now in order to gain dominance over the article about them. A group dubbed the Five Horsemen has repeatedly opposed their efforts. Wikipedia's Arbitration Committee ("ArbCom") responded by handing down a decision that ousted the Five Horsemen along with a few gamergater burner accounts, patted itself on the back for a job well done, and effectively handed gamergate the keys to the kingdom. You can read about this on the blog of Mark Bernstein (and on his twitter), who broke the story and was banned and denounced in retaliation, or on Wikipedia itself in this editorial by user Protonk... who of course was ALSO banned and denounced in retaliation. Exciting times over on Wikipedia. The story's continued since then but those are the basic facts in the case that I think are worth relaying.
Before getting back to Wikipedia though let's take a moment to talk about the culture of Tumblr and its attitude towards its leaders. Any time Tumblr's staff updates the site there's immediately a race to see who can figure out the best ways to break the new features, or at least do something truly bizarre with the new features. Some of this of course stems from the endless frustration that we all have with a staff that prioritizes trivialities over critically absent core features (a functional blocking system! a functional inbox!) but more broadly speaking I think there's also an attitude on the site that if something CAN be fucked with, it SHOULD be fucked with. It's a creative attitude, and an oppositional one as well, one that resists rather than encourages consensus.
It's this attitude, more than any other form of resistance, that feels to me like the right strategy for dealing with Wikipedia's increasingly glaring flaws. Wikipedia is an engine for generating consensus, so artistic interventions--more plainly, vandalism, or even more plainly, fucking shit up--are essential for disrupting that engine. If Wikipedia has failed to live up to its ideals, instead becoming mired in the dehumanizing mechanisms of a bureaucracy that only a plutocracy of technocrats can engage with, then it's time to stop thinking about incrementally transforming the system, and start thinking about a way of breaking the system in half.
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| There's a really obvious pun I could make here but I'll resist. |



















