The Auteur as a figure in entertainment is dead. Grown strong on digital production, a more artistically bankrupt creature emerges in their place. It is the Executive Auteur, and it's coming soon to a theater near you, whether you like it or not.
The Worst Filing System Known To Humans
Reload the Canons!
This series of articles is an attempt to play through The Canon of videogames: your Metroids, your Marios, your Zeldas, your Pokemons, that kind of thing.
Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect.
Tuesday, January 31, 2023
Age of the Executive Auteur
Monday, March 8, 2021
Chorby Prefers Not To: Blaseball, Bartleby, and a Fandom's Malicious Compliance
Chorby Short is an adorable frog girl who is also sometimes a witch. Or perhaps, she's just some data in a game taking the internet by storm called Blaseball. Or perhaps, she's a new example of an idea from an 1853 Herman Melville story. Or perhaps, she's all this and more?
Tuesday, September 22, 2020
In The End We All Do What We Must: Universal Paperclips, Clicker Games, AI, and Agency
Remember Universal Paperclips, that clicker game? Remember turning the human race into paperclips? Ok, so, what if you just... didn't? What would that choice tell us about game design, agency, artificial intelligence, and people?
Tuesday, October 22, 2019
Shade World: A Player's Guide (Preview 1)
Tuesday, September 3, 2019
Batmen vs Supermen: Expanded Universes and the Ultimate Warrior
Monday, June 17, 2019
Complicated and Messy: Kingdom Hearts, Plot, and Being A Teen Queer
Thursday, July 27, 2017
Inside: Game Disintegrating
Inside, spiritual successor to Limbo, is a game about control, but is anyone really at the reins of the game's dystopia? And can an experimental documentary from the 80s give us insight into the game's radical pessimism?
Spoilers for Inside; no familiarity with the game necessary.
Tuesday, April 25, 2017
You'll Teach Me And I'll Teach You: Do Pokemon's Mechanics Actually Work?
Pokemon has a brilliant mechanical narrative where you're encouraged to treat your pokemon as living creatures, and use them to fashion an identity for yourself... or at least that's how it works in theory. In practice, do Pokemon's mechanics actually work... and is Ian Bogost right to suggest that maybe chasing after narrative in games is a lost cause?
Reload the Canons! is an ongoing Storming the Ivory Tower project where I play through The Canon of videogames. Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect. You can support Reload the Canons! and my other projects on the Storming the Ivory Tower Patreon.
Friday, March 31, 2017
Friday, March 17, 2017
To Train Them Is My Cause: Why Do We Care About Our Pokemon?
Pokemon games, whether canon or fan-made, live or die based on the bond between Pokemon and players. Can we use the mechanics of the games and the way those mechanics are altered in Pokemon Uranium, Pokemon Insurgence, and Pokemon Infinite Fusion to explain why we care about our Pokemon?
Reload the Canons! is an ongoing Storming the Ivory Tower project where I play through The Canon of videogames. Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect. You can support Reload the Canons! and my other projects on the Storming the Ivory Tower Patreon.
Thursday, February 16, 2017
An Eternal Golden Helix Fossil: Three Years On, What Can We Say About Twitch Plays Pokemon?
Three years ago I wrote an academic article about Twitch Plays Pokemon. The article was never published anywhere, but despite that blow to its notability TPP continued on, and is still going three years later. This week, I take a look at this article, which in many ways is a predecessor to my Reload the Canons! series, and comment on what I got right, what I got wrong, and how the issues surrounding TPP have shifted and changed over the past three years.
Reload the Canons! is an ongoing Storming the Ivory Tower project where I play through The Canon of videogames. Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect. You can support Reload the Canons! and my other projects on the Storming the Ivory Tower Patreon.
Tuesday, December 6, 2016
Look Inside And You Will Find: Are Glitches Part of the Pokemon Experience?
The fan game Pokemon Uranium has some weird behaviors and some astounding glitches, but are those glitches just flaws, or are they important to make Pokemon Uranium feel like a genuine Pokemon game? And what can it tell us about the hype cycle surrounding canon games Sun and Moon, and spinoffs like Pokemon Go?
Reload the Canons! is an ongoing Storming the Ivory Tower project where I play through The Canon of videogames. Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect. You can support Reload the Canons! and my other projects on the Storming the Ivory Tower Patreon.
Monday, October 24, 2016
Tangled in Tentacles: The Hauntological and the Weird
Monday, October 17, 2016
Pierre Metroid Smashes the Canon: 5 Ways AM2R Transforms Metroid II
AM2R--Another Metroid 2 Remake--made the news a few months ago when its long-anticipated release was immediately followed by a DMCA takedown demand from Nintendo. But is AM2R really just a copy of Metroid II, or is it a transformation? And what does a Jorge Luis Borges story have to do with contemporary fan games?
Thursday, September 29, 2016
A Metroid And Its Human: What Does 'Another Metroid 2 Remake' Tell Us About Environment?
Thursday, June 9, 2016
I Have Played Agar.io
![]() |
| I take great pride in my terrible jpg artifact covered pictures thank you very much. |
Monday, May 30, 2016
StIT Reviews: The Gnostic and the Satanic
![]() |
| Panel from Lady of the Shard |
Thursday, March 24, 2016
But Nobody Gamed: Undertale vs The Difficulty Discourse In Gaming
Oh, welcome back! My good friend Vivian James and I were about to play Undertale! Why is Vivian James here again you ask? Well, it's simple, really. I want to talk about difficulty, and as a True Hardcore Gamer Vivian has lots of experience with difficult games.
But Undertale is difficult in a way that a lot of True Hardcore Gamers seem to hate, and even resent. Some of this is because of the queer and female and queer female characters... some of this is because they just hate anything popular on Tumblr... but a lot of it is because these guys just for some reason can't get over how difficult this game is. Not mechanically, I mean. No, they can't get over how difficult it is affectively--how difficult it is on a visceral emotional level. And they really, really seem to hate how challenging it is when it comes to typical game content!
For this reason, a lot of gamers seem to have denounced the game entirely.
Vivian, as a hardcore gamer, what do you think of this attitude?
You don't think so?
Indeed.
And like the last two games we discussed, Undertale offers a particular kind of horror experience that's outside the realm of the typical horror game, a kind of horror that assaults the player directly. Tonight I want to talk about this element of Undertale, why it's important, and just what it means that so many of the people who consider themselves True Hardcore Gamers, the same people, perhaps, that would like to see themselves as Vivian James's comrades in arms, hate the way this game challenges them.
Thursday, March 17, 2016
And All Shall Be Well: Fallen London and The Allure of the Un-Fun
Monday, February 29, 2016
Horror After Humans: Beautiful Landscapes and Difficult Affect in The Last Of Us
Who’s we?
Oh, just you, me, and my friend, fellow trans feminist Vivian James!
![]() |
| She's wearing her Genderqueer Flag hoodie it's very stylish |
What, you don’t think The Last Of Us is that difficult? I suppose if you’re just looking at gameplay… but what about the dark and affecting storyline? What about the hard decisions the game forces you to make, or the perhaps unsatisfying and even frustrating ending?
No, tonight we’re interested in a different kind of difficulty than a difficult puzzle or difficult boss battle or difficult timed jump. In fact, I’m particularly interested in talking about one of the most difficult things in The Last Of Us. Difficult to explain, at least.
To properly explore that, I think what we need is a change of scenery to something more fitting for a horror experience. Something like…
![]() |
| The bleak and desolate wasteland known as the New Jersey Pine Barrens! |




















