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Reload the Canons!

This series of articles is an attempt to play through The Canon of videogames: your Metroids, your Marios, your Zeldas, your Pokemons, that kind of thing.

Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect.

Showing posts with label Geek Culture. Show all posts
Showing posts with label Geek Culture. Show all posts

Monday, September 9, 2019

Batmen vs Supermen: Expanded Universes Beyond The "Event"

So you've decided your story needs a dramatic cataclysm to electrify the fans. You've marshaled the qualities of the Expanded Universe to bring it about, and will sacrifice anything for the drama. But is that really such a good idea? Is there another way?

Monday, June 24, 2019

Dubious Forms: The Homestuck Epilogues As Fanfiction

The Homestuck Epilogues position themselves as fanfiction, exploding the typical author/fan binary. But can fandom navigate this new exploded world?

Imagine you're dreaming in anime. A howling hole in reality, in meaning itself, opens, and everything sucks into nothingness, into noncanonicity. As you watch the horrible cosmic sucking, disorganized words flow into your vision. It's like the opening of the first Kingdom Hearts game. You've played that right? It's just like that. The words come:


One phrase stands out: "Tales of dubious authenticity." What could it mean?

Thursday, November 23, 2017

The Trash World of Ideology: Thor Ragnarok Wants You To Destroy America

It's a StIT Thorsgiving Special! Feeling harried by your racist relatives? Hide in the bathroom, pull up this essay, and talk turkey with me about how Thor: Ragnarok really does seem to think Marvel, Disney, and America all need to be destroyed!
Image extremely helpfully provided by EssayofThoughts

Thursday, October 12, 2017

So Bad It's Good: The Inhumans

The Inhumans can really only be enjoyed ironically... but is it possible to sincerely enjoy something ironically?

Wednesday, August 30, 2017

Let's Play 17776 Part 2: Point Of Play

If the point of play is to distract us from play being the point, what happens when our games conflict and contradict each other? Pull meaning from the void with me in Part 2 of my readthrough of 17776.


Read more about fun theory, table legs, existentialism, and what scares me most about 17776 and being immortal

Lessons learned from my miserable time with Shotcut

Hungry for more video content of me crying about fictional spacecraft? Check out the extended cut of part 2

Read more about hypercomics history and 17776's forerunners in A Horizon of Jostling Curiosities

Sunday, April 30, 2017

Nerd-On-Nerd Violence: Why Is Geek Star Wars Crit So Lousy?

"Star Wars fanboys don't know what they're talking about," grouses Mr Plinkett! But aren't all these bad Star Wars theories, Red Letter Media's popular garbage videos included, totally characteristic of fanboy analysis? And does geek culture encourage us to disengage from the empathetic core of the Star Wars franchise?



Monday, April 17, 2017

Film Theory Theory: MatPat's Star Wars Theories Are Nazi Garbage

"Save the Death Star!" shouts MatPat, "because destroying it would make the money sad!" How does someone argue himself into supporting Space Nazis? Why do fandoms eat it up? And might Star Wars itself have something to say about the way that the culture we live in clouds our vision, preventing us from seeing the stories in front of us?


Tuesday, December 6, 2016

Look Inside And You Will Find: Are Glitches Part of the Pokemon Experience?

The fan game Pokemon Uranium has some weird behaviors and some astounding glitches, but are those glitches just flaws, or are they important to make Pokemon Uranium feel like a genuine Pokemon game? And what can it tell us about the hype cycle surrounding canon games Sun and Moon, and spinoffs like Pokemon Go? 
Reload the Canons! is an ongoing Storming the Ivory Tower project where I play through The Canon of videogames. Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect. You can support Reload the Canons! and my other projects on the Storming the Ivory Tower Patreon.

Monday, October 17, 2016

Pierre Metroid Smashes the Canon: 5 Ways AM2R Transforms Metroid II

AM2R--Another Metroid 2 Remake--made the news a few months ago when its long-anticipated release was immediately followed by a DMCA takedown demand from Nintendo. But is AM2R really just a copy of Metroid II, or is it a transformation? And what does a Jorge Luis Borges story have to do with contemporary fan games?



Thursday, September 29, 2016

A Metroid And Its Human: What Does 'Another Metroid 2 Remake' Tell Us About Environment?

The Chozo Temple Complex is beautiful, golden, expansive. It is a space of lurid yellows, soft oranges, and shadows shading almost into violet, and while much of one's time spent navigating the space and avoiding the various still-active ancient defense systems, it's hard for me not to stop and admire the scenery of this ancient and crumbling structure. Walking across the top of the structure in particular is delightful (if you avoid the native life trying to kill you) as you can see layer upon layer of cavern opening out into mountains and an acid sunset beyond. There's a real sense of depth and space.

I'm not talking about Metroid 2: The Return of Samus. I CAN'T be talking about that game for one major reason: I haven't played Metroid 2, not even once. I didn't grow up in a family where expensive game consoles--and yes, I'd count a gameboy as "expensive"--weren't really a big economic priority, and even if we had the disposable income for them, I get the distinct impression that my parents would've put them in the same highly suspect category as tv shows not on PBS, and music not performed by a symphony. I missed out on most of The Games Canon.

Oh, and well, I guess the other dead giveaway is that Metroid 2 was in black and white.


And yet, I can talk about the vivid colors of the Chozo temple because while I have not played Metroid 2, I have played Another Metroid 2 Remake. AM2R hit the Internet about a month ago, causing significant buzz before basically immediately being slammed with a DMCA takedown notice from Nintendo. Thankfully, the game is still fairly easy to access.

This is a good thing, because AM2R offers up a pretty incredible experience, one that doesn't deserve to be buried under questionable intellectual monopoly laws. AM2R is doing something very special here. It's not just making accessible once more a game made for an obsolete platform. I mean, making the game itself accessible would probably be enough to justify its existence. But AM2R goes a step further, and setpieces like the Chozo Temple help us understand the new value it adds:

AM2R turns Metroid 2 into a game about our interaction with space, our use of space, and possibly, by the end, new ways of thinking about our place within an environment.

Tuesday, August 9, 2016

Something That Could Never Ever Possibly Destroy Us: Ghostbusters And Its Ghosts

Writing about the new Ghostbusters film is tricky because the kind of stuff I like doing--digging into thematics and interesting structural decisions and so on--is hard to get to when a film is so totally surrounded by a river of malevolent cultural ectoplasm. And you can't really do pure structural critique anymore anyway--that hasn't really been in vogue since the early 20th century, so acting like you can just strip something of its context is disingenuous at best.

Luckily Ghostbusters does a good enough job of anticipating and reacting to its social context that you can get at the structural stuff and the cultural stuff all at once.

It's impossible to ignore the fact that this film has faced a major backlash merely for existence. The simple audacity of it daring-to-be is outrageous to people who might best be describe as "shitheads." Now I've written plenty before about geeks being conservative culturally and politically, hostile to outsiders, and rabid in their determination to ban any new thought whatsoever in the field of ostensibly "speculative" fiction. There's no point in me really retreading it here because while things are certainly badone this is essentially just the world we live in. It's Tuesday, the nerds are raging again.

In an astonishing series of events Leslie Jones was harassed off of Twitter, in the most egregious case of nerds raging. Thankfully, this led finally to the banning from Twitter of Milo Yiannopoulos, a man who is doing his best to bring back the early 20th century "gay-for-fascists" aesthetic, and an utterly repulsive racist piece of shit in the same class as Vox Day and Mencius Moldbug.
But I still feel compelled to cover the film simply because of the way it stands in relation to its predecessor and how we can understand that from a metatextual perspective. It hasn't escaped the notice of viewers that this is a film very conscious of the fact that it's coming on the heels of a "classic" film, rebooting or remaking or retreading or rehashing the film with a gender swapped cast. That is after all what all the nerd rage is about. And the film's creators are quite aware of the context that surrounds them. Sometimes this self-awareness is abrasive... but other times it is quite compelling, compelling enough to spend some time picking apart.

Now, it's probably worth noting that I'm not necessarily making this argument in order to win over long term Ghostbusters fans, because I don't really... care so much about The Ghostbusters Legacy or whatever, and I'm not that interested in consecrating the wider franchise. Someone else can do that. And while I'm always a little skeptical of the "unpleasable fanbase" thing (often a tool of huge corporations like, yes, Sony, who can deride all criticism as simply a vocal minority of over-committed fans), when an actress is getting hatemobbed off social media I feel like we have to accept that we've gone way outside the realm of the reasonable and we're not gonna pull people back.

Instead I want to talk to people who already enjoyed the film enough that they'll be interested in some deeper analysis of what the film is trying to do... and ultimately I want to try giving an imperfect film what a shocking number of people refuse to give it:

A fair chance to receive meaningful analysis.


Sunday, May 22, 2016

"We're Still Friends Right?" Fanfictional Trauma and Captain America: Civil War

"Forty million readers follow the Gumps. ... If I could prove it I would say there are exactly 16,847,915 3/4 people writing to Sidney Smith, care of the Chicago Tribune, with suggestions as to what he should do with the Gumps next. And inasmuch as most of us take the Gumps seriously and expect to have our suggestions followed, the problem of these suggestions is a real one, after all."
--William Fleming French, describing an example of the problem of fannish engagement for newspaper comic The Gumps, quoted in Jared Gardner's Projections
There are really only two places you can have the villain of one major franchise sing a song from another major franchise. One of those places is in fanfiction.

But hold that thought while we talk about this image from Age of Ultron and what it can tell us about Captain America: Civil War.



Thursday, March 24, 2016

But Nobody Gamed: Undertale vs The Difficulty Discourse In Gaming

Well look I'm sure you can play a browser game with a controller if you just TRY harder to-

Oh, welcome back! My good friend Vivian James and I were about to play Undertale! Why is Vivian James here again you ask? Well, it's simple, really. I want to talk about difficulty, and as a True Hardcore Gamer Vivian has lots of experience with difficult games.



But Undertale is difficult in a way that a lot of True Hardcore Gamers seem to hate, and even resent. Some of this is because of the queer and female and queer female characters... some of this is because they just hate anything popular on Tumblr... but a lot of it is because these guys just for some reason can't get over how difficult this game is. Not mechanically, I mean. No, they can't get over how difficult it is affectively--how difficult it is on a visceral emotional level. And they really, really seem to hate how challenging it is when it comes to typical game content!

For this reason, a lot of gamers seem to have denounced the game entirely.

Vivian, as a hardcore gamer, what do you think of this attitude?


You don't think so?


Indeed.

And like the last two games we discussed, Undertale offers a particular kind of horror experience that's outside the realm of the typical horror game, a kind of horror that assaults the player directly. Tonight I want to talk about this element of Undertale, why it's important, and just what it means that so many of the people who consider themselves True Hardcore Gamers, the same people, perhaps, that would like to see themselves as Vivian James's comrades in arms, hate the way this game challenges them.

Wednesday, January 27, 2016

Contrived Conflict: Supergirl Still Isn't Feminist!

Supergirl doesn't have conflicts that matter.

Supergirl instead, as I mentioned in my last article, has manufactured conflict. My issue with the show is basically...

Well, actually, my issue with the show is stuff like the ha ha I'm not a lesbian no homo gag in the pilot episode. Stuff that's just fucking inexcusable in 2K16, basically. But while that stuff is sort of, I suppose, death by a thousand cuts, it's not the kind of thing I can dig into for a full article. It's more like... listicle material. Top 50 things I Loathe About Supergirl. That sort of thing. Or, you know, something suitable for angry liveblogging.

Character conflict, though, is juicy and interesting and something we can dig into more deeply.


Tuesday, September 15, 2015

Weird Beard: My Goatee, Gender, and Science Fiction

Let’s talk about my beard.

For a while now I’ve wanted to write about my goatee, which I’m sure is riveting subject matter for all of you. I want to work with one particular idea about my goatee, which is that it is a gender signifier… but it isn’t necessarily gendered. Depending on the way you address it, it both is and is not an indicator of maleness, and that has some interesting implications for science fiction.

Really, that’s where this one is going.


Monday, August 24, 2015

Post Elsewhere: Why Character-In-A-Coma Theories Suck

[Evanescence plays unironically in background]
You find yourself in a beautiful garden, a garden lush with flowery growth, marble statues peaking through the verdant leaves. You shake your head, still sleepy from your nap. Where were you? Oh, yes, you were trying to come up with an idea for an article on your favorite show… Something shocking, something original, something that would really turn the setting on its head… But what?

You tap your chin with your magical quill and set it to the paper. To your surprise it begins writing, all on its own! Before your very eyes it spells out these words:

Sometimes I find that ideas for articles drop into my lap. Last week I happened to seea post on Tumblr that facilitated that sort of topic drop: a post about “coma” theories. Wait, wait, that’s the wrong link, hold on, ah here we go, a post about “coma” theories.

If you’re not familiar with that trope of fan analysis the concept is fairly simple to explain:

Take a show, movie, story, whatever. Preferably something fantastical and beloved. Ok?

The story is all some character’s dream while the character is in a coma.

Or the characters are all dead, or they’re all just imaginary friends, or the character is having a psychotic break due to some trauma or other, or… whatever. That mode of explanation for the fantastic elements of a story. All the kids in Ed Edd and Eddy are dead, Ash has been in a coma since episode 1, Steven Universe’s mom died and he’s imagining all the adventures and Connie is his therapist… whatever.

This kind of theory tends to be really... well... bad. When used in canon, it tends to come off as a bit of a bait and switch--you become invested in a narrative that has no meaning, where events have no impact. You get sucked into a story only to have it turn out to be utterly pointless.

This badness carries over to the use of the trope in analysis. Tonight, I want to get into why it’s bad, but also why it’s both kind of lazy and also, sadly, inevitably ubiquitous, but first I want to talk a little bit about the post that prompted my own article.

Hurriedly you cast the quill away from yourself and crumple up the paper. What is this strange writing that haunts you in your definitely real paradise? It has given you an idea, though, for what your amazing, groundbreaking fandom post should be like…

Monday, June 29, 2015

"Repent, Feminist!" Said the Wiki Man (Or: Deface Wikipedia Today!)

As I wrote the first draft of this article, a few months ago now (god help me), I took periodic breaks to look at my dashboard on Tumblr. Not because I was really reading any of the content but because I was skimming for instances of people taking advantage to the most recent site update to totally break the website's functionality. If you missed that exciting experience, let me tell you it was at times pretty breathtakingly disorienting, with various icons, text boxes, images, and so on, bouncing all over the screen. While they've caught the major bugs of that update a few more incredible little glitches keep popping up to trash the screen in exciting new ways, months after the fact.

I'm starting here because I think it sheds light, in the usual roundabout sort of way, on the recent clusterfuck over on Wikipedia. If you haven't been following the conflict, the long and short of it is that Gamergate, the violently misogynistic hate group ostensibly dedicated to "ethics in game journalism" but in fact dedicated to hounding women out of the game industry, has been gaming (ahah.) Wikipedia's systems for a while now in order to gain dominance over the article about them. A group dubbed the Five Horsemen has repeatedly opposed their efforts. Wikipedia's Arbitration Committee ("ArbCom") responded by handing down a decision that ousted the Five Horsemen along with a few gamergater burner accounts, patted itself on the back for a job well done, and effectively handed gamergate the keys to the kingdom. You can read about this on the blog of Mark Bernstein (and on his twitter), who broke the story and was banned and denounced in retaliation, or on Wikipedia itself in this editorial by user Protonk... who of course was ALSO banned and denounced in retaliation. Exciting times over on Wikipedia. The story's continued since then but those are the basic facts in the case that I think are worth relaying.

Before getting back to Wikipedia though let's take a moment to talk about the culture of Tumblr and its attitude towards its leaders. Any time Tumblr's staff updates the site there's immediately a race to see who can figure out the best ways to break the new features, or at least do something truly bizarre with the new features. Some of this of course stems from the endless frustration that we all have with a staff that prioritizes trivialities over critically absent core features (a functional blocking system! a functional inbox!) but more broadly speaking I think there's also an attitude on the site that if something CAN be fucked with, it SHOULD be fucked with. It's a creative attitude, and an oppositional one as well, one that resists rather than encourages consensus.

It's this attitude, more than any other form of resistance, that feels to me like the right strategy for dealing with Wikipedia's increasingly glaring flaws. Wikipedia is an engine for generating consensus, so artistic interventions--more plainly, vandalism, or even more plainly, fucking shit up--are essential for disrupting that engine. If Wikipedia has failed to live up to its ideals, instead becoming mired in the dehumanizing mechanisms of a bureaucracy that only a plutocracy of technocrats can engage with, then it's time to stop thinking about incrementally transforming the system, and start thinking about a way of breaking the system in half.

There's a really obvious pun I could make here but I'll resist.

Sunday, May 24, 2015

Fitzskimmons Lament Part 2: Satisfaction

Last week I posted my article, part one of this series, to the Marvel subreddit, mostly because I am a little shit and like to tweak the noses of overly fawning fans.

Before the article was predictably downvoted to oblivion I did get one comment useful not so much for its contents, which were predictably terrible, but for the interesting irony that it presented. This redditor simply dismissed my article as "the babblings of a patreon-begger." Interesting. The claim there seems to be that my article can be safely ignored because I'm merely out to grab cash off of Marvel's success.

True!

I'll own up to it proudly! In fact, I'll encourage you all to donate to my Patreon today! I'm absolutely shameless. In fact, it's a little off theme, but is it time to bring back the supervillain suit? I think it is!

I know what I am.
But you know, I'm no more shameless than Marvel and Disney are, and a whole hell of a lot more honest. If I'm a hood at least I'm an honest one, with no illusions about why massively successful franchises frequently turn out to be the subjects for my articles. They're the subjects because when I write about my real loves, like fanfiction of a children's trading card game for example, nobody reads my articles.

These are concessions I MUST make, to a certain extent, if I want to make this blogging thing work for me. Marvel is in no such position. Anything they do seems to turn into a megahit, even if it's, say, Thor 2. Marvel fans will even get a little bit smug about this, proclaiming that DC can't make a movie with a female lead while Marvel can make a movie about a raccoon and a tree in space.

Ay, Marvel fans? You know who else can't make a movie with a female lead?

Marvel Studios.

So let's take this week to talk about the various ways in which Marvel, a studio that seemingly can do anything, continues to do, in a myriad of ways, absolutely nothing to support its queer fans.

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